This program is provided under the GPL v3 license. The source code for this program can be obtained from its Google Code page.
Download Link to 0.6.9 - Stable release
Comments/Requests/Bug Reports/etc are welcome!
NOTE: This is a public beta, and as such it is crucial that you backup all files you save/rebuild with SparkIV! I won't be held responsible for any loss of files/limbs/cake/etc that may result due to the use of SparkIV.
Download Link to 0.6.9 - Stable release
Comments/Requests/Bug Reports/etc are welcome!
NOTE: This is a public beta, and as such it is crucial that you backup all files you save/rebuild with SparkIV! I won't be held responsible for any loss of files/limbs/cake/etc that may result due to the use of SparkIV.
SparkIV 0.7.0 B1 Public Beta by Aru www.quackler.com - SparkIV is a archive viewer/editor for IMG/RPF archive files used in GTAIV. https://cleverlawyers534.weebly.com/gta-4-dragon-ball-z-mod-download.html. This program is a public beta, so it may not function as expected.
- THIS IS FOR EDUCATIONAL PURPOSES ONLY! GTA IV 1.0.4.0 Crack Download: GTA IV 1.0.7.0 Crack Download: GTA 4 1.0.7. Aug 30, 2018 - After a long career at Winthrop University Tom Stanley is now an artist in residence and a visiting curator at the McColl Center for Art +.
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- Description: Features: - Open IMG and RPF files. Import and export files into IMG and RPF. Rebuild Archive. SCO and XML file support. WDD and WFT preview with texture. Wireframe preview.
- The ultimate 2021 tutorial is now released! All your issues will be fixed with the new tutorial. This tutorial does still work but a much better option to do.
New Features in Version 0.7.0 B1 (November 22, 2010)
Edits by AJ Collins:
-Can open both GTAIV and EFLC
-Will report as 0.6.0 Beta to avoid conflict with updater
-Can open both GTAIV and EFLC
-Will report as 0.6.0 Beta to avoid conflict with updater
New Features in Version 0.6.8 (EFLC) (June 5, 2010)
Edits by Aj Collins:
-Even more audio names for the Episodes
-Added an update check. It is Activated by clicking the about text or
trying to launch SparkIV with an unsupported EXE
-A couple of new 'ToolTips'
-Even more audio names for the Episodes
-Added an update check. It is Activated by clicking the about text or
trying to launch SparkIV with an unsupported EXE
-A couple of new 'ToolTips'
New Features in Version 0.6.7 (EFLC) (June 3, 2010)
Edits by Aj Collins:
-Added support for EFLC 1.1.0.0 (Original Disc version)
-Fixed strings relating to GTAIV.exe
Edits by DerPlaya78
-Initial list of audio file names for TLAD and TBOGT
-Added support for EFLC 1.1.0.0 (Original Disc version)
-Fixed strings relating to GTAIV.exe
Edits by DerPlaya78
-Initial list of audio file names for TLAD and TBOGT
New Features in Version 0.6.7 (EFLC) (June 3, 2010)
Edits by Aj Collins:
-Added support for EFLC 1.1.0.0 (Original Disc version)
-Fixed strings relating to GTAIV.exe
Edits by DerPlaya78
-Initial list of audio file names for TLAD and TBOGT
-----------------------------------------------------
New Features in Version 0.6.6 (EFLC) (May 26, 2010)
-----------------------------------------------------
Edits by Aj Collins:
-Added support for EFLC 1.1.2.0
-Added support for EFLC 1.1.0.0 (Original Disc version)
-Fixed strings relating to GTAIV.exe
Edits by DerPlaya78
-Initial list of audio file names for TLAD and TBOGT
-----------------------------------------------------
New Features in Version 0.6.6 (EFLC) (May 26, 2010)
-----------------------------------------------------
Edits by Aj Collins:
-Added support for EFLC 1.1.2.0
New Features in Version 0.6.5 (EFLC) (April 16, 2010)
Edits by Aj Collins:
-Added support for EFLC 1.1.1
Version 0.6.2 Features
- Support for previewing FragType Model (*.wft) files
- Support for viewing LOD models
- Support for exporting audio as multichannel WAV files
- Support for Russian patched version (1.0.1.1)
- Workaround for Windows 7 textures bug for older betas (should already be fixed in newest beta of Windows 7)
- Updated list of audio filesnames (thanks to DerPlaya78)
- Other minor bug fixes/speed improvements
Version 0.6.1 Features
- Critical bug fix with import/export textures.
- Fixed a few bugs in WHM preview
- Auto-check for readonly when opening IMG/RPF files
Version 0.6.0 Features
- Support for version 1.0.2 of GTAIV
- Support for previewing WHM files (might not preview exactly as shown in game)
- Support for all Audio files, with playback and export support (thanks to DerPlaya78!)
- Default filenames are now shown when exporting/importing textures in Edit mode
- Support for loading IMG/RPF/Directories by passing a command line argument
- IMG/RPF files are opened in read/write share mode now instead of just read share
- Work around for Windows 7's GDI+ bug
- Added support for 'type 3' vertices in models
- Fixed bug with textures that have a name of less than 6 characters
Version 0.5.4 Features
- Fixed critical bug in texture size calculation for mipmaps
- Added support for 8bit grayscale (L8) textures
- Added support for 'type 8' vertices in models
Version 0.5.3 Features
- Improved model loading, most models should display correctly now.
- Added support for 32bit ARGB textures
- Fixed a few texture file memory leaks
- Fixed bug in texture mapping in 3D preview
- Fixed bug in size calculation for thumbnail generation
Version 0.5.2 Features
- Support for editing textures embedded in Model (wdr) and HTML (whm) files
- Added View/Edit buttons. Default action is View now, so use the Edit button if you wish to edit textures.
- Fixed bug with texture encoding producing low quality mipmaps.
- Fixed bug with loading SparkIV.Config.xml file
Version 0.5.1 Features
- Support for Texture File editing with Import (replace only) functionality
- Support for viewing Texture mipmaps and viewing colour channels seperately
- Support for showing most of the filenames in Audio RPF (v3) files.
- Support for launching external registered editors based on extension
- Fixed some bugs with IMG file saving
Version 0.5.0 Features
- New 'Browse' feature loads up GTAIV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives.
- Experimental support for saving RPF files (hasn't been extensively tested)
- Experimental support for previewing script (*.sco) files in a pseudo C-like decompiled form as well as a disassembled form.
- Support for previewing XML and other text files
- Support for previewing Model Dictionary (*.wdd) files
- Experimental support for texture mapping in model preview (will automatically load filename.wtd if present or display textures embedded in model -- mapping may not be accurate for all models!)
- Model meshes without textures will now show in a random colour
- Model preview has a tree control allowing to view submeshes
- Model preview allows viewing model in wireframe mode (might be slow)
- Some minor bug fixes
Version 0.4.5 Features
- Texture (*.wtd) preview and support for exporting textures
- Experimental Model (*.wdr) preview
- Double click/Press enter on a supported file to preview it
- Fixed bug in resource file segment size calculation when importing data in Resoursaur.
Version 0.4.0 Features
- Opens IMGs (ver 3), and RPFs (ver 2/3). Old style IMGs (GTA3/VC/SA) are unfortunately not supported.
- Saves/Rebuilds IMGs. Saving RPFs is currently not supported, but will be added eventually.
- Allows you to import/export files.
-Added support for EFLC 1.1.1
Version 0.6.2 Features
- Support for previewing FragType Model (*.wft) files
- Support for viewing LOD models
- Support for exporting audio as multichannel WAV files
- Support for Russian patched version (1.0.1.1)
- Workaround for Windows 7 textures bug for older betas (should already be fixed in newest beta of Windows 7)
- Updated list of audio filesnames (thanks to DerPlaya78)
- Other minor bug fixes/speed improvements
Version 0.6.1 Features
- Critical bug fix with import/export textures.
- Fixed a few bugs in WHM preview
- Auto-check for readonly when opening IMG/RPF files
Version 0.6.0 Features
- Support for version 1.0.2 of GTAIV
- Support for previewing WHM files (might not preview exactly as shown in game)
- Support for all Audio files, with playback and export support (thanks to DerPlaya78!)
- Default filenames are now shown when exporting/importing textures in Edit mode
- Support for loading IMG/RPF/Directories by passing a command line argument
- IMG/RPF files are opened in read/write share mode now instead of just read share
- Work around for Windows 7's GDI+ bug
- Added support for 'type 3' vertices in models
- Fixed bug with textures that have a name of less than 6 characters
Version 0.5.4 Features
- Fixed critical bug in texture size calculation for mipmaps
- Added support for 8bit grayscale (L8) textures
- Added support for 'type 8' vertices in models
Version 0.5.3 Features
- Improved model loading, most models should display correctly now.
- Added support for 32bit ARGB textures
- Fixed a few texture file memory leaks
- Fixed bug in texture mapping in 3D preview
- Fixed bug in size calculation for thumbnail generation
Version 0.5.2 Features
- Support for editing textures embedded in Model (wdr) and HTML (whm) files
- Added View/Edit buttons. Default action is View now, so use the Edit button if you wish to edit textures.
- Fixed bug with texture encoding producing low quality mipmaps.
- Fixed bug with loading SparkIV.Config.xml file
Version 0.5.1 Features
- Support for Texture File editing with Import (replace only) functionality
- Support for viewing Texture mipmaps and viewing colour channels seperately
- Support for showing most of the filenames in Audio RPF (v3) files.
- Support for launching external registered editors based on extension
- Fixed some bugs with IMG file saving
Version 0.5.0 Features
- New 'Browse' feature loads up GTAIV directory into view allowing easy access to open IMG/RPF files, as well as previewing resource files not in archives.
- Experimental support for saving RPF files (hasn't been extensively tested)
- Experimental support for previewing script (*.sco) files in a pseudo C-like decompiled form as well as a disassembled form.
- Support for previewing XML and other text files
- Support for previewing Model Dictionary (*.wdd) files
- Experimental support for texture mapping in model preview (will automatically load filename.wtd if present or display textures embedded in model -- mapping may not be accurate for all models!)
- Model meshes without textures will now show in a random colour
- Model preview has a tree control allowing to view submeshes
- Model preview allows viewing model in wireframe mode (might be slow)
- Some minor bug fixes
Version 0.4.5 Features
- Texture (*.wtd) preview and support for exporting textures
- Experimental Model (*.wdr) preview
- Double click/Press enter on a supported file to preview it
- Fixed bug in resource file segment size calculation when importing data in Resoursaur.
Version 0.4.0 Features
- Opens IMGs (ver 3), and RPFs (ver 2/3). Old style IMGs (GTA3/VC/SA) are unfortunately not supported.
- Saves/Rebuilds IMGs. Saving RPFs is currently not supported, but will be added eventually.
- Allows you to import/export files.
Requirements
- Microsoft .NET Framework 3.5. If SparkIV does not run, you need to download and install this from here.
- Version 1.0, 1.01 or 1.02 of GTAIV.exe. This is required for the cryptographic keys.
- Version 1.0, 1.01 or 1.02 of GTAIV.exe. This is required for the cryptographic keys.
Resource Files
Exported Resource files will be exported as-is and compressed. To extract the data segments out of the resource file, a tool called Resoursaur (yes, creative.. aren't I? smile.gif) is available in versions of Spark 0.5.4 and older (download available at the Google code link). This tool will be quite useful to those wishing to explore the resource file formats in a hex editor.
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Legal Issues
A cryptographic encryption key is required for running SparkIV. For legal reasons (DMCA/EUCD/etc), this key is not included in SparkIV but rather extracted from GTAIV.exe on startup. So, you will need a supported version of GTAIV installed, or have a GTAIV.exe placed in the same directory as SparkIV.
This is the latest patch for the PC version of GTA IV that brings several improvements to the game
What's new in Grand Theft Auto IV Patch 1.0.7.0:
![Gta 4 Spark ?v 1.0 7.0 Download Gta 4 Spark ?v 1.0 7.0 Download](https://cs4.gtaall.com/screenshots/4dc09/2013-10/original/b79f61fc9bd8fa974674e0febfa638e7301815a5/131172-GTAIV-A-2560x1600.jpg)
- fixed a bug causing tree leaves to look transparent
- fixed a bug that prevented uploading of rendered videos to Social Club when attaching certain music tracks
- fixed for clip capture 'OFF' slowdowns occurring when near water's edge
- exposed 'detonate' in custom key mapping options menu for Grand Theft Auto IV: The Lost and Damned so users can remap 'down' arrow key
Grand Theft Auto IV is the first major release after the GTA: San Andreas success. The game is played in a third-person perspective and the main character is allowed to explore a huge open-world city.
You'll take on the role of Niko Bellic, a veteran from a Eastern Europe war that travels to America and quickly ends up in the middle of the organized crime of the United States. The game features both a singleplayer and a multiplayer mode.
Since Grand Theft Auto IV has so much to offer, it's world is so big, there are plenty of things that can go wrong in-game and many others that need updating.
The patch contains lots of bug fixes, crash fixes, graphics fixes as well as new graphics additions. The are some fixes to the multiplayer mod and the video editor.
Filed under
This enables Disqus, Inc. to process some of your data. Disqus privacy policyGrand Theft Auto IV Patch 1.0.7.0
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- runs on:
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- file size:
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- filename:
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- main category:
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- genre:
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- developer:
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